⚠️ No replay data for current filters — showing monster info only
⚠️ No Data Available
There are no replays for Homunculus(Attack) (Wind) matching the current filters.
Try adjusting your filters (season, rank, dates) to see data for this monster.
July 28, 2023 Balance Patch
Shock RayS1
Skill Change
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance
Shock Ray - ChainS1
Skill Change
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance
Shock Ray - AmplifyS1
Skill Change
Skill name changed: [Shock Ray - Destroy] [Shock Ray - Amplify] Damage proportionate to Attack Power Your Attack Power and the enemy's MAX HP
Shock Ray - AmplifyS1
Skill Change
(As-is) Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns with a 30% chance
Lightning Magic BulletS1
Skill Change
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
Air Magic Bullet - AdvanceS1
Skill Change
Skill name changed: [Lightning Magic Bullet - Destroy] [Lightning Magic Bullet - Advance] Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
Air Magic Bullet - AdvanceS1
Skill Change
(As-is) Attacks the enemy target to Stun the target for 1 turn and destroys the enemy's MAX HP by 50% of the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and stuns for 1 turn. If the target is immune to stun, the damage dealt increases by 100%
Lightning Magic Bullet - SuppressS1
Skill Change
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
Sharp WindS1
Skill Change
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
Sharp WindS1
Skill Change
(As-is) Attacks the enemy target to destroy the enemy's MAX HP by the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns
March 30, 2021 Balance Patch
Soul ShotS1
Skill Fixed
Fixed an issue of the Unrevivable effect applying to certain bosses (Ex: Boss floor of Trial of Ascension Hell mode)
November 09, 2019 Balance Patch
Shock Ray - ChainS1
Skill Change
Destroys the enemy's MAX HP by 10% of the damage dealt. Destroys the enemy's MAX HP by 30% of the damage dealt.
Air Magic BulletS1
Effect added
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
Air Magic Bullet - BrandS1
Effect added
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
Air Magic Bullet - ChainS1
Effect added
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
Lightning Magic BulletS1
Skill Change
Attacks the enemy target to Stun the target for 1 turn with a 50% chance. Attacks the enemy target to Stun the target for 1 turn with a 100% chance.
Lightning Magic BulletS1
Skill Change
50%, 30% → 100%, 50%
Stun chance 50% 100% Destroys the enemy's MAX HP by 30% 50%
Lightning Magic Bullet - SuppressS1
Effect added
[Effect added] Increases the skill cooldown time by 2 turns.
Whirling WindS1
Skill Change
30% → 50%
Last attack's damage increased 30% 50%
Magic Bullet MadnessS1
Effect added
[Effect added] Decreases the Attack Power for 2 turns.
Whirling WindS1
Damage Increased
30% → 50%
The inflicted damage increases if the same target gets hit again. (30% 50%)
Sharp WindS1
Skill Change
Destroys the enemy's MAX HP of the damage dealt. Destroys the enemy's MAX HP by the damage dealt.
Soul ShotS1
Effect added
[Effect added] Increases the skill cooldown time by 2 turns.
⚠️ No Data Available
There are no matchup stats for Homunculus(Attack) (Wind) matching the current filters.
Try adjusting your filters (season, rank, dates) to see data for this monster.
💡 Data updates regularly · Click any monster to view detailed matchup analysis